{"title":"Board games to play with children","description":"\u003cp\u003eDiscover easy board games to play together with children. This selection includes games with a listed minimum age of 8 or below and Easy complexity. For younger children, check the individual game's age guidance, language and player count before choosing.\u003c\/p\u003e\u003cp\u003eChoose 1 to 5 games for your Box, delivered across the Netherlands. You need a Meeple Pass; each Box is paid separately. See \u003ca href=\"\/pages\/pricing\"\u003emembership, Box and refundable deposit costs\u003c\/a\u003e, or \u003ca href=\"\/collections\/build-your-first-box\"\u003ebuild your first Box\u003c\/a\u003e.\u003c\/p\u003e","products":[{"product_id":"santorini","title":"Santorini","description":"\u003cdiv class=\"booqable-product-button\" data-id=\"santorini\"\u003e\n\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSantorini\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a re-imagining of the purely abstract 2004 edition. Since its original inception over 30 years ago, Santorini has been continually developed, enhanced and refined by designer Gordon Hamilton.\u003c\/p\u003e\n\u003cp\u003eSantorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e1. Move\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e2. Build\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWinning the game\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- If either of your builders reaches the third level, you win.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eVariable player powers\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"EasyMeeple","offers":[{"title":"English","offer_id":50896106783051,"sku":"","price":0.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0884\/4066\/8491\/files\/santorini_main.jpg?v=1767555304"},{"product_id":"camel-up-first-edition","title":"Camel Up, First Edition","description":"\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eCamel Up\u003c\/strong\u003e\u003c\/em\u003e, up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!\u003c\/p\u003e\n\u003cp\u003ePlayers roll all 5 dice to setup the start positions of the camels. On each leg, players pick one betting card for each color camel, showing how many coins they will win\/lose, depending on the camel's position after the leg. The dice are then rolled in the pyramid dice roller, which allows one die to come out at a time and moves the matching color camel. Players can also place oasis cards to earn extra coins. After all 5 camels are moved, bets are resolved and a new leg start. Play continues until a camel passes the finish line.\u003c\/p\u003e\n\u003cp\u003eOnce a camel crossess the finish line, all end of race bets are resolved and the player with the most coins wins.\u003c\/p\u003e","brand":"EasyMeeple","offers":[{"title":"Dutch","offer_id":50896045048139,"sku":"","price":0.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0884\/4066\/8491\/files\/camel-up-first-edition-front-cover-square-1000_10783788-28f9-43f5-b807-8b178d6eba21.png?v=1787435554"},{"product_id":"patchwork","title":"Patchwork","description":"\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003ePatchwork\u003c\/strong\u003e\u003c\/em\u003e, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency\/points in the game — and someone is chosen as the start player.\u003c\/p\u003e\n\u003cp\u003eOn a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.\u003c\/p\u003e\n\u003cp\u003eIn addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn \"button income\": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.\u003c\/p\u003e\n\u003cp\u003eWhat's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.\u003c\/p\u003e\n\u003cp\u003eAdditionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)\u003c\/p\u003e\n\u003cp\u003eWhen a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.\u003c\/p\u003e","brand":"EasyMeeple","offers":[{"title":"Italian","offer_id":50896096330059,"sku":"","price":0.0,"currency_code":"EUR","in_stock":true},{"title":"Dutch","offer_id":56313906266443,"sku":null,"price":0.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0884\/4066\/8491\/files\/patchwork-front-cover-square-1000_74581119-b62f-47d2-9e95-2c75b221f2b1.png?v=1787435943"},{"product_id":"azul","title":"Azul","description":"\u003cp\u003eIntroduced by the Moors,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eazulejos\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e(originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.\u003c\/p\u003e\n\u003cp\u003eIn the game\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eAzul\u003c\/strong\u003e\u003c\/em\u003e, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.\u003c\/p\u003e","brand":"EasyMeeple","offers":[{"title":"Italian","offer_id":50896083550539,"sku":"","price":0.0,"currency_code":"EUR","in_stock":true},{"title":"Dutch \u0026 French","offer_id":56376864375115,"sku":null,"price":0.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0884\/4066\/8491\/files\/azul-front-cover-square-1000_fa7474fb-ce8c-4eaa-ac62-5b72d1334427.png?v=1787434640"},{"product_id":"dixit-with-daydreams-expansion","title":"Dixit, with Daydreams expansion","description":"\u003cp\u003e\u003cstrong\u003eDixit\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEach turn in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eDixit\u003c\/strong\u003e\u003c\/em\u003e, one player is the storyteller who chooses one of the six cards in his or her hand, then expresses an idea, with sounds or words, that is reflected on that card's image, and places the card face down on the playing surface. Each other player then selects the card in his or her hand that best matches that expression, and passes the selected card to the storyteller, face down as well.\u003c\/p\u003e\n\u003cp\u003eThe storyteller shuffles all the cards together, then turns them over to reveal them. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card.\u003c\/p\u003e\n\u003cp\u003eThe game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins.\u003c\/p\u003e\n\u003cp\u003eThe\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eDixit\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ebase game and each expansion contains 84 cards, and the cards can be mixed together as desired.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDixit: Daydreams expansion\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cem\u003e\u003cstrong\u003eDixit: Daydreams\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e is an expansion for \u003c\/span\u003e\u003cem\u003eDixit\u003c\/em\u003e\u003cspan\u003e that contains 84 new cards for use with that game. In \u003c\/span\u003e\u003cem\u003eDixit\u003c\/em\u003e\u003cspan\u003e, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty, or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If either no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all of the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.\u003c\/span\u003e\u003c\/p\u003e","brand":"EasyMeeple","offers":[{"title":"Italian","offer_id":50896089645387,"sku":"","price":0.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0884\/4066\/8491\/files\/dixitbox.jpg?v=1767555391"},{"product_id":"monopoly","title":"Monopoly","description":"\u003cp\u003e\u003cstrong\u003eTheme\u003c\/strong\u003e\u003cbr\u003ePlayers take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGameplay\u003c\/strong\u003e\u003cbr\u003eOn his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGoal\u003c\/strong\u003e\u003cbr\u003eThe goal of the game is to be the last player remaining with any money.\u003c\/p\u003e","brand":"EasyMeeple","offers":[{"title":"French","offer_id":50913644904779,"sku":"","price":0.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0884\/4066\/8491\/files\/monopolybox.jpg?v=1733352358"},{"product_id":"jenga","title":"Jenga","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eJenga\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis tower building game played with 54 wooden blocks; each block is 3 times as long as it is wide, and slightly smaller in height than in width. The blocks are stacked in a tower formation; each story is three blocks placed adjacent to each other along their long side, and each story is placed perpendicular to the previous (so, for example, if the blocks in the first story are pointing north-south, the second story blocks will point east-west). There are therefore 18 stories to the Jenga tower. Since stacking the blocks neatly can be tedious, a plastic loading tray is included.\u003c\/p\u003e\n\u003cp\u003eOnce the tower is built, the person who built the tower moves first. Moving in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eJenga\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003econsists of taking one and only one block from any story except the completed top story of the tower at the time of the turn, and placing it on the topmost story in order to complete it. Only one hand at a time may be used to remove a block; both hands can be used, but only one hand may be on the tower at a time. Blocks may be bumped to find a loose block that will not disturb the rest of the tower. Any block that is moved out of place may be left out of place if it is determined that it will knock the tower over if it is removed. The turn ends when the next person to move touches the tower, although he or she can wait 10 seconds before moving for the previous turn to end if they believe the tower will fall in that time.\u003c\/p\u003e\n\u003cp\u003eThe game ends when the tower falls in any significant way -- in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser.\u003c\/p\u003e\n\u003cp\u003eThe same game concept was published in 1984 by Fagus under the name \"Hoppla - eins zuviel!\" According to the designer, the game was developed from\u003cspan\u003e \u003c\/span\u003eTakoradi\u003cspan\u003e \u003c\/span\u003eblocks\/bricks. \"Jenga\" is Swahili for \"build\".\u003c\/p\u003e","brand":"EasyMeeple","offers":[{"title":"Multiple Languages","offer_id":50913681342795,"sku":"","price":0.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0884\/4066\/8491\/files\/jenga-front-cover-square-1000_1720a549-2a8d-4fb9-abfb-cb8bdf097623.png?v=1787436427"},{"product_id":"jumanji","title":"Jumanji","description":"\u003cp\u003eThis game has completely different rules from the 1995 version, which was reissued in 2017 in a wooden box but with the same old rules. The rules also seem to be different from the 2019 playable prop replica. The focus of the new game is an actual jungle adventure.\u003c\/p\u003e\n\u003cp\u003eThe 2021 version has similar wooden box, but the board now has four undifferentiated pathways over a jungle scene with a waterfall and a volcano and other jungle details. The pawns now look like the rhinoceros figure from the original movie. It comes with two regular six-sided dice, four six-sided \"challenge dice\", 12 life tokens, and a sand timer. When the lid opens the two sides have the same text as the game in the original movie.\u003c\/p\u003e\n\u003cp\u003eIt has a deck of 100 \"challenge cards\" and a green card reader which doesn't work very well. (There's also an electronic version that reads the text.) On the front of the card is a hidden riddle, from which you're supposed to guess one of 20 categories.\u003c\/p\u003e\n\u003cp\u003eOn the back of the card is a \"challenge\". These range from the sort of dice rolling that was used in the old game to physical role-playing activities like jumping across an imagined chasm or racing to the refrigerator to get a piece of fruit and taking a bite before the timer runs out. There are storytelling challenges like imagining there's a lion and telling how you'd get away from it, acting challenges like having the whole group howl like wolves, and trivia questions relating to the jungle.\u003c\/p\u003e\n\u003cp\u003eIf you fail a challenge you lose a life token. If any player loses three life tokens the group as a whole loses the game, but players can give their life tokens to another player.\u003c\/p\u003e","brand":"EasyMeeple","offers":[{"title":"Spanish","offer_id":50913835843915,"sku":"","price":0.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0884\/4066\/8491\/files\/jumanjibox.jpg?v=1746479981"},{"product_id":"exploding-kittens-party-pack","title":"Exploding Kittens: Party Pack","description":"\u003cp\u003eThis stand-alone game includes cards from Exploding Kittens, Imploding Kittens and the Exploding Kittens App and allows 2-10 players\u003c\/p\u003e\n\u003cp\u003eExploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.\u003c\/p\u003e","brand":"EasyMeeple","offers":[{"title":"English","offer_id":50913882702155,"sku":"","price":0.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0884\/4066\/8491\/files\/exploding-kittens-party-pack-front-cover-square-1000_40aa004b-017f-4ddd-a83f-3b02d2fc9c17.png?v=1787434677"},{"product_id":"exploding-kittens","title":"Exploding Kittens","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eExploding Kittens\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.\u003c\/p\u003e\n\u003cp\u003eThe game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.\u003c\/p\u003e","brand":"EasyMeeple","offers":[{"title":"English","offer_id":50913896923467,"sku":"","price":0.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0884\/4066\/8491\/files\/exploding-kittens-front-cover-square-1000_f8ff9676-c265-44df-8fec-9660a1681ddc.png?v=1787435304"},{"product_id":"ticket-to-ride-amsterdam","title":"Ticket to Ride: Amsterdam","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eTicket to Ride: Amsterdam\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003efeatures the familiar gameplay from the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eTicket to Ride\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003egame series — collect cards, claim routes, draw tickets — but on a map of 17th century Amsterdam that allows you to complete a game in no more than 15 minutes.\u003c\/p\u003e\n\u003cp\u003eYou are in the middle of the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eGouden Eeuw\u003c\/em\u003e, the Dutch Golden Age. Amsterdam is the beating heart of global trade and the wealthiest city on Earth. Goods from around the world are piling up on the docks, in ship holds, in warehouses, and on the banks of its countless canals. You mean to profit from this!\u003c\/p\u003e\n\u003cp\u003eEach player starts with a supply of 16 carts, two transportation cards in hand, and one or two trade contract tickets that show locations in the Amsterdam market. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up wild card, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two trade contract tickets and keep at least one of them.\u003c\/p\u003e\n\u003cp\u003eWhenever you complete a route that has carts depicted on it, with these primarily being on the perimeter of the city, you claim a merchandise bonus card.\u003c\/p\u003e\n\u003cp\u003ePlayers take turns until someone has no more than two carts in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for the routes that they've claimed during the game, the trade contract tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their carts), and their standing among those who hold merchandise bonus cards. Whoever holds the most cards collects 8 points, with other players collecting fewer points. You lose points for any uncompleted contract tickets, then whoever has the high score wins!\u003c\/p\u003e","brand":"EasyMeeple","offers":[{"title":"Dutch","offer_id":50913923760459,"sku":"","price":0.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0884\/4066\/8491\/files\/ticket-to-ride-amsterdam-front-cover-square-1000_bc5aad70-fe68-4e7a-8594-7fa126a37f25.png?v=1787435956"},{"product_id":"happy-little-dinosaurs","title":"Happy Little Dinosaurs","description":"\u003cp\u003eLately, it feels like we’re all just dinosaurs trying to avoid the falling meteors. 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It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game.\u003c\/p\u003e\n\u003cp\u003eIn more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ebut you cannot communicate with one another in any way as to which cards you hold\u003c\/em\u003e. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! 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