{"title":"Cooperative board games to rent","description":"\u003cp\u003eWork together towards a shared goal with cooperative board games to rent. These games list Cooperative Game among their mechanisms. Check the complexity, language and player count to choose a challenge that suits your group.\u003c\/p\u003e\u003cp\u003eChoose 1 to 5 games for your Box, delivered across the Netherlands. You need a Meeple Pass; each Box is paid separately. See \u003ca href=\"\/pages\/pricing\"\u003emembership, Box and refundable deposit costs\u003c\/a\u003e, or \u003ca href=\"\/collections\/build-your-first-box\"\u003ebuild your first Box\u003c\/a\u003e.\u003c\/p\u003e","products":[{"product_id":"sky-team","title":"Sky Team","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSky Team\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.\u003c\/p\u003e\n\u003cp\u003eTo land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.\u003c\/p\u003e\n\u003cp\u003eIf the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.\u003c\/p\u003e\n\u003cp\u003eFrom Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being a bumpy ride!\u003c\/p\u003e","brand":"EasyMeeple","offers":[{"title":"English","offer_id":50896135881035,"sku":"","price":0.0,"currency_code":"EUR","in_stock":true},{"title":"Dutch","offer_id":56313924583755,"sku":null,"price":0.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0884\/4066\/8491\/files\/sky-team-front-cover-square-1000_cc022226-e1a1-4e08-ae37-ef89941d8470.png?v=1787434211"},{"product_id":"horrified-greek-monsters","title":"Horrified: Greek Monsters","description":"\u003cp\u003ePandora's Box has been opened, and Greece's most notorious monsters have escaped.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eHorrified: Greek Monsters\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a standalone game that features gameplay similar to 2019's\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eHorrified\u003c\/em\u003e. In this co-operative game, players become avatars of the Greek gods and must work together to re-capture these monsters.\u003c\/p\u003e\n\u003cp\u003eTo do that, they must first uncover the monsters' lairs. Medusa, Cerberus, Chimera, and Minotaur are hidden in locations that must be discovered: the Statue Garden, Underworld Door, Chimera's Cave, and Labyrinth. Similar to the myths that inspired the game, uncovering the lairs comes with a cost: Players must discard three color items before the lair token can be flipped over to reveal which monster's hideout they've discovered.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eHorrified: Greek Monsters\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eincludes six monsters, each with unique abilities, and the more monsters in the game, the harder the challenge, with players needing to use their unique powers to figure out how to defeat each monster.\u003c\/p\u003e","brand":"EasyMeeple","offers":[{"title":"English","offer_id":50896092528971,"sku":"","price":0.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0884\/4066\/8491\/files\/horrified-greek-monsters-front-cover-square-1000_7098109e-2605-442b-bbb7-bd39a481850c.png?v=1787434375"},{"product_id":"codenames-duet","title":"Codenames: Duet","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCodenames Duet\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ekeeps the basic elements of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eCodenames\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e— give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)\u003c\/p\u003e\n\u003cp\u003eTo set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.\u003c\/p\u003e\n\u003cp\u003eCollectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.\u003c\/p\u003e","brand":"EasyMeeple","offers":[{"title":"English","offer_id":50913708835147,"sku":"","price":0.0,"currency_code":"EUR","in_stock":true},{"title":"Dutch","offer_id":56061594632523,"sku":null,"price":0.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0884\/4066\/8491\/files\/codenames-duet-front-cover-square-1000_d70e5a65-761d-46cf-a6f1-8c91aa420c46.png?v=1787436351"},{"product_id":"pandemic","title":"Pandemic","description":"\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003ePandemic\u003c\/strong\u003e\u003c\/em\u003e, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.\u003c\/p\u003e\n\u003cp\u003eThe game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eEpidemic!\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the \"normal\" spread of the infections.\u003c\/p\u003e\n\u003cp\u003eTaking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. 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It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game.\u003c\/p\u003e\n\u003cp\u003eIn more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ebut you cannot communicate with one another in any way as to which cards you hold\u003c\/em\u003e. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life.\u003c\/p\u003e\n\u003cp\u003eYou start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win!\u003c\/p\u003e\n\u003cp\u003eFor an extra challenge, play\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Mind\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ein extreme mode with all played cards going onto the stack face down. 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Monsters from all around the world are gathering on the Island, what is happening? They don’t even fight each other anymore!\u003cbr\u003eBecause is a greater menace is lurking. Something big enough to threaten every monster and make them fight together against the same enemy…\u003c\/p\u003e\n\u003cp\u003eWas this in the script? Wait… Is this a cooperative King of game?\u003c\/p\u003e\n\u003cp\u003eIn King of Monster Island, players will play as giant monsters who must work together to defeat a titan-like Boss before it finishes building an interdimensional portal. Each turn, players will roll dice to damage minions \u0026amp; boss, heal themselves, gain energy and buy cards, move around the island, activate human support, and increase fame. For the Boss’ actions, they are controlled entirely by the game itself. Using the results of the dice rolled into the volcano, the Boss will move, activate their minions, and attack nearby monsters.\u003cbr\u003eTheir goal: allow their minions to set up the pylons needed to construct the portal. 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As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSpirit Island\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how \/ whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island.\u003c\/p\u003e\n\u003cp\u003eThe Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight.\u003c\/p\u003e\n\u003cp\u003eThe game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requires destroying every last explorer, town and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.\u003c\/p\u003e\n\u003cp\u003eThe game includes different adversaries to fight against\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(eg., a Swedish Mining Colony, or a Remote British Colony)\u003c\/em\u003e. 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Sometimes you need a fur, sometimes a tent, but these are all minor quests compared to your long-term goal: Painting a woolly mammoth on the wall so that humans thousands of years later will know that you once existed. (Okay, you just think the mammoth painting looks cool. Preserving a record of your past existence is gravy.)\u003c\/p\u003e\n\u003cp\u003eWhat might keep you from painting that mammoth? Death, in all its many forms.\u003c\/p\u003e\n\u003cp\u003eEach player starts the game with a couple of humans, who each have a skill and a number of life points. 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